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PostPosted: Thu, 13-01-11, 14:35 GMT 
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a repost of the unmanedspaceflight thread
http://www.unmannedspaceflight.com/inde ... c=6878&hl=


the HiRise DTM works
and the io_import_LRO_Lola_MGS_Mola_img.py
"works"

having some fun with it
the raw img's from pds work but the cub files i export to img do not

also the linux 64 bit blender 2.56a crashes for a map bigger than 1024x512

a 2k crashes my 8 gig ram box
if i try to load the whole map
but a section works ldem_16 60n -25 s 120 to 180 w
Image

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PostPosted: Thu, 13-01-11, 16:19 GMT 
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OK, good to know. But honestly, I would still not use blender.

Fridger

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 Post subject: re
PostPosted: Thu, 13-01-11, 18:10 GMT 
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solved the crash
built the 2,56a SVN from source for my i5 cpu
but the ldem16 uses 8.2 gig of ram to process ( some swap space)

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 Post subject: re
PostPosted: Fri, 04-02-11, 6:50 GMT 
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loading Deimos
Image
still working on Phobos

The *.img file MUST be a raw img with NO vicar header in it
and have a detached label *.lbl

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PostPosted: Fri, 04-02-11, 18:56 GMT 
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Blender I always found a bit fearsome. Never managed to get anywhere with it.


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PostPosted: Fri, 04-02-11, 20:16 GMT 
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My first encounter with blender happended 1.5 decades ago at ATARI times! Already at that time, my main critique was its GUI that defied all popular standards. One reason for its non-standard windows & key-shortcut structure was that much of Blender was coded in assembler for reasons of speed. This made all standard GUI toolkits unusable!

Meanwhile, speed is no big issue anymore, but the unfamiliar GUI structure remained to some extent, I suppose for consistency with Blender's early history. Moreover, for a long time Blender only existed for UNIX type environments, which again was due to huge required porting efforts due to its non-standard windows layout. Right now a 64bit Windows version is still in an experimental stage.

Fridger

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PostPosted: Fri, 04-02-11, 21:32 GMT 
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I am still getting used to 2.56 beta
the gui is VERY different than 2.49b

the 2.5 series is a nearly ground up rebuild , and there are still things that need porting

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 Post subject: Re: re
PostPosted: Fri, 04-02-11, 22:31 GMT 
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John Van Vliet wrote:
I am still getting used to 2.56 beta
the gui is VERY different than 2.49b

the 2.5 series is a nearly ground up rebuild , and there are still things that need porting


Yes, without a ground up rebuild (2.5 series), porting to Windows etc would have been not practicable. But superficially at least, the GUI still looks not too different from the one 15 years ago.

Fridger


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PostPosted: Sat, 05-02-11, 15:16 GMT 
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I am somewhat interested in this type of software. Are also other programs available? And which one would you recommend...?

Michael


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PostPosted: Sat, 05-02-11, 16:32 GMT 
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MiR wrote:
I am somewhat interested in this type of software. Are also other programs available? And which one would you recommend...?

Michael


Michael,

it's always good to first specify your OS. For Windows I know that Selden uses
Anim8or.

http://www.anim8or.com/

Here is his list about 3d modelling with further links:

http://www.lepp.cornell.edu/~seb/celest ... lling.html

I am sure John has more to say here. I never use 3d modelling software, since it does not relate directly to scientific data.

Fridger


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PostPosted: Sat, 05-02-11, 17:54 GMT 
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Thanks Fridger,

it is a start...

Now I fear I have to read a lot of tutorials...

Michael


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PostPosted: Sat, 05-02-11, 18:48 GMT 
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I quite liked Wings3D when I tried it a while back.


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PostPosted: Sat, 05-02-11, 20:06 GMT 
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MiR wrote:
Thanks Fridger,

it is a start...

Now I fear I have to read a lot of tutorials...

Michael


About that programs, you should find your "specifications". Whether you already have an aim about what you wish to get, I could help you more in detail. Bear in mind that there are generics "all-in-one" 3d modelers and "specifics", for particular purposes.


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PostPosted: Sat, 05-02-11, 21:58 GMT 
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ajtribick wrote:
I quite liked Wings3D when I tried it a while back.

Thanks Andrew, I'll try it out. :)

Fenerit wrote:
About that programs, you should find your "specifications". Whether you already have an aim about what you wish to get, I could help you more in detail. Bear in mind that there are generics "all-in-one" 3d modelers and "specifics", for particular purposes.


Thank you, too, Massimo :)

I'm still in the "orientation phase"... :?: :arrow: :!:

Michael


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