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PostPosted: Fri, 04-12-15, 2:25 GMT 
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Joined: Tue, 04-09-07, 2:32 GMT
Posts: 438
Location: South Korea
I created a patch to display Celestia in stereoscopic 3D.
Here it is running on our passive 3D display wall (16 HD TVs, total 8k resolution!):

IMG_0554b.JPG [ 81.68 KiB | Viewed 4912 times ]

Framerates are quite good (30 Hz+), especially considering that in quad-buffered OpenGL the GPUs are rendering the whole 8k scene twice for left and right.
We are using 4 NVIDIA Quadro K6000 cards to drive our display wall. It should also work on simpler setups (e.g., GeForce + 3D Vision) but has not been tested.

One thing I noticed is that planetary surfaces appear very flat, because normal mapping only creates the illusion of bumpiness via shading.
I would very much like to add real displacement mapping, combined with a terrain LOD scheme such as projective grid mapping (PGM) and shadowing via shadow volumes, etc. This would be a big project, but would make stereoscopic 3D much more useful.

While I wrote the patch for Celestia trunk (since .Sci is not yet ready for public distribution), it should be trivial to apply to .Sci as well.

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