t00fri wrote:
By your restriction on ancient Windows compilers, your source code needs to deviate in an untransparent way from the community version of 64bit Celestia 1.7... A parallel development of partly exotic Celestia 1.7 sources by uncoordinated individuals doesn't strike me as a very professional line of attack. Released code upgrades (with new features) may cause plenty of confusion among users, for example.
Good luck,
Fridger
Honestly, I have no idea how you can consider a four year old compiler ancient.
That is however, your right.
We are all welcome to our opinions, and I for one do not share yours.
I am over here trying to have some fun, while helping others have fun and learn, what is the harm in that?
I also do not however, have a newer compiler to work with.
What I have is what I can afford.
Part of my goal, is to help others like me work on a really cool program.
Another part is to help others overcome what has held me back, or prevented me from getting started.
Celestia is educational in nature, so it needs to reach out to large numbers of people.
Friendly also means welcoming.
Which in my eyes, and only mine, means being able to use the widest possible range of whatever you have on hand.
I really wanted to keep VS2010/12 for 64-bit, but I lack the skills, if it even possible to so multiplatform with them.
As for a bunch of uncoordinated individuals working on a program, sounds like fun to me.
As long as there is a way to coordinate that is, and the pace is not fast.
The whole endeavor is amateur.
Why not help people learn better, and eventually professional programming practices, while having some fun?
Engage them, then they can help themselves.
For now however, I will continue my efforts, and offering them to whom ever is interested.
If people are interested, then they can help.
If not, then they can ignore me.
I will continue however, to offer them the choice.
Janus.