It is currently Tue, 23-10-18, 22:46 GMT

All times are UTC




Post new topic Reply to topic  [ 39 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: Wed, 25-03-09, 22:22 GMT 
Offline
Site Admin
User avatar

Joined: Thu, 30-08-07, 22:52 GMT
Posts: 2726
Location: France, South, not far from Montpellier
I could finally release the new mercury models by James R. Basset!

Find them in my section.

A big Tx to Jim to let us adapt his work for Celestia.
Tx to Cham for spotting the models on the net.
Tx to Chris (L.) for a valuable hand with the ssc definition (great! :wink: )

Warning, these addons are 1.6 and later compatible. Don't forget to play the scripts.

I have no doubt you will enjoy them! :wink:
Bye!


Last edited by ElChristou on Fri, 27-03-09, 20:12 GMT, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Wed, 25-03-09, 23:03 GMT 
Offline
User avatar

Joined: Wed, 05-09-07, 0:09 GMT
Posts: 57
Location: Seattle, WA, USA
Very nice add-on, Chris! Now, you need to recreate an approximate trajectory of the mission... Here's a starting point:

http://history.nasa.gov/SP-4001/images/fig52.jpg

--Chris


Top
 Profile  
 
 Post subject:
PostPosted: Thu, 26-03-09, 0:26 GMT 
Offline
Site Admin
User avatar

Joined: Thu, 30-08-07, 22:52 GMT
Posts: 2726
Location: France, South, not far from Montpellier
Yep, but I'm really not skilled for this kind of exercise... So if someone want to try, I'm ok! ;)
Now tx to your doc I realize that having the Freedom 7 with the escape tower don't make much sense as it's seem it was ejected before separation from the main stage... So I'll dig to do a "ghost" model of the rocket to present something more realistic (and eventually I'll change the altitude and angulation for better consistency...)


Top
 Profile  
 
 Post subject:
PostPosted: Thu, 26-03-09, 17:50 GMT 
Offline
Site Admin
User avatar

Joined: Thu, 30-08-07, 22:52 GMT
Posts: 2726
Location: France, South, not far from Montpellier
Here is the "ghost" Redstone; it's visibility could be also toggled via script just like the escape tower. Any interest?

Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu, 26-03-09, 19:02 GMT 
Offline
User avatar

Joined: Sat, 13-10-07, 18:18 GMT
Posts: 373
Regardless of the tower, these models are superb.
Many thanks from the Brain-Dead :D


Top
 Profile  
 
 Post subject:
PostPosted: Thu, 26-03-09, 19:05 GMT 
Offline
Site Admin
User avatar

Joined: Thu, 30-08-07, 22:52 GMT
Posts: 2726
Location: France, South, not far from Montpellier
BobHegwood wrote:
Regardless of the tower...


What do you mean?


Top
 Profile  
 
 Post subject:
PostPosted: Thu, 26-03-09, 20:13 GMT 
Offline
Site Admin
User avatar

Joined: Fri, 31-08-07, 7:01 GMT
Posts: 4583
Location: Hamburg, Germany
Christophe,

here comes my "personal" question ;-) :

At times when you don't design NEW spacecraft models, do you also sometimes play with the ones you have finished already?

If YES, what precisely do you do with them?

Cheers,
Fridger


Top
 Profile  
 
 Post subject:
PostPosted: Thu, 26-03-09, 21:12 GMT 
Offline
Site Admin
User avatar

Joined: Thu, 30-08-07, 22:52 GMT
Posts: 2726
Location: France, South, not far from Montpellier
No, I don't play with them, the funny part is building them!

Then comes lot of advantages with such models; first, I do think a 3D model is a way better representation of a ship that any 2D doc (for a general purpose of course). Now if you look for something decent on the net, you will need to pay between 10 and 400 US$ (and sometime more) to have something that eventually is not that good... Now, I do also consider that space exploration related subject should always been public domain and so free for all... So I just fill a hole!
(Perso, at 10 years old I would have been amazed to find such models. Eventually I wouldn't have considered the fact they are free of charge as an advantage but I guess probably my parents yes).

Another reason of this work is directly related to the promotion of Celestia. Nothing better than a nice image to catch the attention. Today these models are not really used for this, but later they will, believe me! ;)

Another advantage is just entertainment as I said above; I just love to build stuff. Younger I had my plastic model period, then logically with age I turn the page for some other life steps. Today because of the reasons above I do again models, but this time I can create them from scratch with the details I want. Some people in their spare time do replica of some old Spanish galleon or Dutch flute made of matches, I do models with 0 and I... ;)


Top
 Profile  
 
 Post subject:
PostPosted: Thu, 26-03-09, 21:26 GMT 
Offline
Site Admin
User avatar

Joined: Fri, 31-08-07, 7:01 GMT
Posts: 4583
Location: Hamburg, Germany
Chris,

that's what I figured... making things is more fun than playing ;-) And no doubt, your models are GREAT!


Fridger


Top
 Profile  
 
 Post subject:
PostPosted: Thu, 26-03-09, 23:47 GMT 
Offline
User avatar

Joined: Sat, 13-10-07, 18:18 GMT
Posts: 373
ElChristou wrote:
BobHegwood wrote:
Regardless of the tower...


What do you mean?


Sorry, I just meant that one had to do a brief bit of work to
get rid of it while in orbit. :wink:

While you are at it though, how about the complete Redstone too?
Hee, hee...

Thanks very much, Brain-Dead


Top
 Profile  
 
 Post subject:
PostPosted: Fri, 27-03-09, 0:07 GMT 
Offline
Site Admin
User avatar

Joined: Thu, 30-08-07, 22:52 GMT
Posts: 2726
Location: France, South, not far from Montpellier
BobHegwood wrote:
While you are at it though, how about the complete Redstone too?
Hee, hee...


Today (probably I'm a bit tired) I don't follow you well (sorry :oops:)...

I don't plan to do a fully detailed redstone or atlas because after a first search it seems the docs available are poor. Anyway a ghost version as I'm proposing above do work quite well because it don't need much details and as the Freedom 7 jettison first the escape tower and later separate itself from the main stage of the redstone, we do need the rocket. Now again perso I think the ghost model is interesting. Eventually I'll release it to let people test and comment...


Top
 Profile  
 
 Post subject:
PostPosted: Fri, 27-03-09, 10:32 GMT 
Offline
User avatar

Joined: Sun, 02-09-07, 16:06 GMT
Posts: 346
Location: Rome, Italy
ElChristou wrote:
I don't plan to do a fully detailed redstone or atlas because after a first search it seems the docs available are poor. Anyway a ghost version as I'm proposing above do work quite well because it don't need much details and as the Freedom 7 jettison first the escape tower and later separate itself from the main stage of the redstone, we do need the rocket. Now again perso I think the ghost model is interesting. Eventually I'll release it to let people test and comment...

Christophe, we already discussed about the Saturn V ghost model in the Apollo 11 project, and my opinion is still the same, i.e. even if the Redstone model is not highly detailed, a "solid" one would be more on line with the Mercury and escape tower, allowing a script with full compatibility among its models.
I mean showing firstly the flying Redstone with Mercury AND tower, then Redstone with Mercury WITHOUT tower (showing both of these steps not so closely), and finally the Mercury alone in its full glory, i.e. the A-B steps in this image given by Chris:

Image

Just my opinion, obviously, and I would like to test the ghost Redstone model, too.
Bye and thank you (and James R. Basset, too!) for all this stuff.

Andrea :D

_________________
Andrea
WorldPoss Sn Team Member
Core 2 Quad Q6600 G0 3.6 GHz- 4 GB DDR2- DELL 2709W 1920x1200-WinXP 32 SP3- VISTA 64- ASUS P5K-E- 8800 GTX 768MB- SATA II 320-300 GB-IDE 1 TB- 169.21- Celestia1.4.1_patch3- 1.5.1-LUA Edu Tools


Top
 Profile  
 
 Post subject:
PostPosted: Fri, 27-03-09, 10:56 GMT 
Offline
User avatar

Joined: Sun, 02-09-07, 16:06 GMT
Posts: 346
Location: Rome, Italy
Just to give a graphical example of what I mean:

Image Image

IMHO the Redstone looks nice, even if not highly detailed.
Bye

Andrea :D

_________________
Andrea
WorldPoss Sn Team Member
Core 2 Quad Q6600 G0 3.6 GHz- 4 GB DDR2- DELL 2709W 1920x1200-WinXP 32 SP3- VISTA 64- ASUS P5K-E- 8800 GTX 768MB- SATA II 320-300 GB-IDE 1 TB- 169.21- Celestia1.4.1_patch3- 1.5.1-LUA Edu Tools


Top
 Profile  
 
 Post subject:
PostPosted: Fri, 27-03-09, 11:34 GMT 
Offline
Site Admin
User avatar

Joined: Thu, 30-08-07, 22:52 GMT
Posts: 2726
Location: France, South, not far from Montpellier
Anrea, from a distance, the redstone is ok but at close range the discrepancy between the highly detailed capsule and tower and the crudeness of the rocket is a problem to my eyes. Particularly I have no idea about the interface between both stages...
The ghost model smooth this problem. The idea is (as you suggested) to have the Freedom 7 at a point of the parabola and the friendship at apogee in reverse position. I even ask Martin for a cmod parabole (he is the specialist for this kind of stuff) that could be turned ON/OFF via scripts...

So for now let's say we keep the ghost redstone, then later (I'd like to return on ISS as soon as possible then Apollo again) if we find some docs, a full redstone could be made... What do you think?


Top
 Profile  
 
 Post subject:
PostPosted: Fri, 27-03-09, 13:05 GMT 
Offline
User avatar

Joined: Sun, 02-09-07, 16:06 GMT
Posts: 346
Location: Rome, Italy
ElChristou wrote:
....So for now let's say we keep the ghost redstone, then later (I'd like to return on ISS as soon as possible then Apollo again) if we find some docs, a full redstone could be made... What do you think?

Hehehe, you already know my answer... I'm going to dig for Redstone's documents.
Bye

Andrea :D :wink:

_________________
Andrea
WorldPoss Sn Team Member
Core 2 Quad Q6600 G0 3.6 GHz- 4 GB DDR2- DELL 2709W 1920x1200-WinXP 32 SP3- VISTA 64- ASUS P5K-E- 8800 GTX 768MB- SATA II 320-300 GB-IDE 1 TB- 169.21- Celestia1.4.1_patch3- 1.5.1-LUA Edu Tools


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 39 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group